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	<title>Eli Bendersky's website &#187; Games</title>
	<atom:link href="http://eli.thegreenplace.net/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://eli.thegreenplace.net</link>
	<description>Eli Bendersky's personal website</description>
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			<item>
		<title>A simple canvas-based Javascript game, with a Django back-end</title>
		<link>http://eli.thegreenplace.net/2010/02/24/a-simple-canvas-based-javascript-game-with-a-django-back-end/</link>
		<comments>http://eli.thegreenplace.net/2010/02/24/a-simple-canvas-based-javascript-game-with-a-django-back-end/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 17:17:37 +0000</pubDate>
		<dc:creator>eliben</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Python]]></category>

		<guid isPermaLink="false">http://eli.thegreenplace.net/?p=2090</guid>
		<description><![CDATA[A few years ago I&#8217;ve released a clone of the &#34;Colorful lines&#34; game (called GLines on Gnome), named Perlines. It still works quite well and is available from the Programs and code section of the website.
In the past couple of weeks I&#8217;ve implemented a web-based version the game, using Javascript and the HTML5 canvas element [...]


Related posts:<ol><li><a href='http://eli.thegreenplace.net/2010/02/13/finding-out-the-mouse-click-position-on-a-canvas-with-javascript/' rel='bookmark' title='Permanent Link: Finding out the mouse click position on a canvas with Javascript'>Finding out the mouse click position on a canvas with Javascript</a> <small>I&#8217;m playing around with the HTML5 &lt;canvas&gt; element. One interesting...</small></li><li><a href='http://eli.thegreenplace.net/2010/03/06/the-server-side-javascript-meme/' rel='bookmark' title='Permanent Link: The server-side Javascript meme'>The server-side Javascript meme</a> <small>In the past few months a new meme seems to...</small></li><li><a href='http://eli.thegreenplace.net/2009/10/11/porting-from-turbogears-to-django-a-personal-experience/' rel='bookmark' title='Permanent Link: Porting from Turbogears to Django &#8211; a personal experience'>Porting from Turbogears to Django &#8211; a personal experience</a> <small> Introduction About a year ago, I taught myself Turbogears...</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p>A <a class="reference external" href="http://eli.thegreenplace.net/2003/05/30/perlines/">few years ago</a> I&#8217;ve released a clone of the &quot;Colorful lines&quot; game (called <em>GLines</em> on Gnome), named Perlines. It still works quite well and is available from the <a class="reference external" href="http://eli.thegreenplace.net/programs-and-code/">Programs and code</a> section of the website.</p>
<p>In the past couple of weeks I&#8217;ve implemented a web-based version the game, using Javascript and the HTML5 canvas element for the game itself, and a Django back-end server for storing high-scores in a centralized manner.</p>
<p>Here&#8217;s a screenshot:</p>
<p><img alt="http://eli.thegreenplace.net/wp-content/uploads/2010/02/linesshot.png" src="http://eli.thegreenplace.net/wp-content/uploads/2010/02/linesshot.png" /></p>
<p>And the game itself is <a class="reference external" href="http://apps.thegreenplace.net/colorful_lines/">available for playing here</a>. Note that due to its use of the canvas element, it doesn&#8217;t support Internet Explorer. I tested it in Firefox, Safari and Chrome.</p>
<p>Some observations on the development of the game:</p>
<ul class="simple">
<li>It&#8217;s really the first time I&#8217;ve written a large amount of Javascript code. It was an interesting experience about which I have mixed feelings &#8211; so I think it deserves a separate post.</li>
<li>The HTML5 canvas element is really nice and works just like any other canvas / graphical device context in a GUI framework. It has nice performance and an intuitive API.</li>
<li>It&#8217;s also the first time I&#8217;ve actually done any serious AJAX. It turned out to be pretty straightforward on the client, with the generous help of jQuery. On the server side it&#8217;s even simpler.</li>
<li>I was surprised how easy it is to craft a simple DB-backed server for storing the high-scores using Django. It was probably the most effortless part of the project &#8211; Django really does make server development in Python ridiculously simple.</li>
</ul>
<p>I will play with it myself for a few more days and then release all its source code to the public domain. Naturally, the client-side code is accessible even now by viewing the source of the page in your browser.</p>
<p>P.S. There seems to be at least <a class="reference external" href="http://www.mclean.net.nz/jslines/index.html">one other</a> Javascript clone of the lines game online, but it doesn&#8217;t use <tt class="docutils literal"><span class="pre">canvas</span></tt> and doesn&#8217;t have a global high-scores table.</p>
<img src="http://eli.thegreenplace.net/?ak_action=api_record_view&id=2090&type=feed" alt="" />

<p>Related posts:<ol><li><a href='http://eli.thegreenplace.net/2010/02/13/finding-out-the-mouse-click-position-on-a-canvas-with-javascript/' rel='bookmark' title='Permanent Link: Finding out the mouse click position on a canvas with Javascript'>Finding out the mouse click position on a canvas with Javascript</a> <small>I&#8217;m playing around with the HTML5 &lt;canvas&gt; element. One interesting...</small></li><li><a href='http://eli.thegreenplace.net/2010/03/06/the-server-side-javascript-meme/' rel='bookmark' title='Permanent Link: The server-side Javascript meme'>The server-side Javascript meme</a> <small>In the past few months a new meme seems to...</small></li><li><a href='http://eli.thegreenplace.net/2009/10/11/porting-from-turbogears-to-django-a-personal-experience/' rel='bookmark' title='Permanent Link: Porting from Turbogears to Django &#8211; a personal experience'>Porting from Turbogears to Django &#8211; a personal experience</a> <small> Introduction About a year ago, I taught myself Turbogears...</small></li></ol></p>]]></content:encoded>
			<wfw:commentRss>http://eli.thegreenplace.net/2010/02/24/a-simple-canvas-based-javascript-game-with-a-django-back-end/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Tetris implemented in PyQt</title>
		<link>http://eli.thegreenplace.net/2009/12/12/tetris-implemented-in-pyqt/</link>
		<comments>http://eli.thegreenplace.net/2009/12/12/tetris-implemented-in-pyqt/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 14:10:20 +0000</pubDate>
		<dc:creator>eliben</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Python]]></category>

		<guid isPermaLink="false">http://eli.thegreenplace.net/?p=2020</guid>
		<description><![CDATA[A while ago, to learn wxPython, I&#8217;ve written wxPytris. Since then, I&#8217;ve switched to PyQt for my Python GUI coding and don&#8217;t even bother to install wxPython on my machines any more.
Therefore, I&#8217;ve rewritten the tetris game with PyQt. PyQtris is the name of the new game (am I original or what?). It&#8217;s an exact [...]


Related posts:<ol><li><a href='http://eli.thegreenplace.net/2008/05/31/a-tetris-clone-in-python-wxpython/' rel='bookmark' title='Permanent Link: A Tetris clone in Python / wxPython'>A Tetris clone in Python / wxPython</a> <small>As a part of my quest to learn Python, I...</small></li><li><a href='http://eli.thegreenplace.net/2009/01/20/matplotlib-with-pyqt-guis/' rel='bookmark' title='Permanent Link: matplotlib with PyQt GUIs'>matplotlib with PyQt GUIs</a> <small>A few months ago I posted a couple of demo...</small></li><li><a href='http://eli.thegreenplace.net/2009/01/19/moving-to-pyqt/' rel='bookmark' title='Permanent Link: Moving to PyQt'>Moving to PyQt</a> <small> The Qt announcement This week Nokia [1] announced that...</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p>A while ago, to learn wxPython, <a class="reference external" href="http://eli.thegreenplace.net/2008/05/31/a-tetris-clone-in-python-wxpython/">I&#8217;ve written wxPytris</a>. Since then, I&#8217;ve <a class="reference external" href="http://eli.thegreenplace.net/2009/01/19/moving-to-pyqt/">switched</a> to PyQt for my Python GUI coding and don&#8217;t even bother to install wxPython on my machines any more.</p>
<p>Therefore, I&#8217;ve rewritten the tetris game with PyQt. PyQtris is the name of the new game (am I original or what?). It&#8217;s an exact clone appearance-wise, and works with the same high-scores file, so it can be just plugged in for wxPytris.</p>
<p>Here&#8217;s the mandatory screenshot:</p>
<p><img alt="http://eli.thegreenplace.net/wp-content/uploads/2009/12/pyqtris_screenshot.png" src="http://eli.thegreenplace.net/wp-content/uploads/2009/12/pyqtris_screenshot.png" /></p>
<p>The porting process was easy, although a bit boring. Most of the GUI code maps 1-to-1 between wxPython and PyQt, and there are only some quirks to be handled differently. The built-in double-buffering of widgets in Qt4 helps make it a cleaner code in the drawing part.</p>
<p>Get the source code <a class="reference external" href="http://eli.thegreenplace.net/files/prog_code/pyqtris_v1_01_src.zip">here</a>. You can run it with Python 2.6 and the latest PyQt. If you&#8217;re on Windows, you can also download <a class="reference external" href="http://eli.thegreenplace.net/files/prog_code/pyqtris_v1_01_exe.zip">this 6MB executable</a> that has no dependencies whatsoever (created with PyInstaller).</p>
<img src="http://eli.thegreenplace.net/?ak_action=api_record_view&id=2020&type=feed" alt="" />

<p>Related posts:<ol><li><a href='http://eli.thegreenplace.net/2008/05/31/a-tetris-clone-in-python-wxpython/' rel='bookmark' title='Permanent Link: A Tetris clone in Python / wxPython'>A Tetris clone in Python / wxPython</a> <small>As a part of my quest to learn Python, I...</small></li><li><a href='http://eli.thegreenplace.net/2009/01/20/matplotlib-with-pyqt-guis/' rel='bookmark' title='Permanent Link: matplotlib with PyQt GUIs'>matplotlib with PyQt GUIs</a> <small>A few months ago I posted a couple of demo...</small></li><li><a href='http://eli.thegreenplace.net/2009/01/19/moving-to-pyqt/' rel='bookmark' title='Permanent Link: Moving to PyQt'>Moving to PyQt</a> <small> The Qt announcement This week Nokia [1] announced that...</small></li></ol></p>]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>What I&#8217;ve been up to recently</title>
		<link>http://eli.thegreenplace.net/2009/09/20/what-ive-been-up-to-recently/</link>
		<comments>http://eli.thegreenplace.net/2009/09/20/what-ive-been-up-to-recently/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 08:49:08 +0000</pubDate>
		<dc:creator>eliben</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://eli.thegreenplace.net/?p=1926</guid>
		<description><![CDATA[The blog hasn&#8217;t been abundant with content lately, as you&#8217;ve surely noticed.
I&#8217;ve got two reasons (excuses?) for this. The first is the new management position, which has immediate negative effects:

I have fewer technical challenges at work to think about, and I&#8217;m not quite in the condition for writing management articles yet.
I work more, so I [...]


No related posts.]]></description>
			<content:encoded><![CDATA[<p>The blog hasn&#8217;t been abundant with content lately, as you&#8217;ve surely noticed.</p>
<p>I&#8217;ve got two reasons (excuses?) for this. The first is the new <a href="http://eli.thegreenplace.net/2009/07/22/switching-to-the-dark-side-management/">management position</a>, which has immediate negative effects:</p>
<ul>
<li>I have fewer technical challenges at work to think about, and I&#8217;m not quite in the condition for writing management articles yet.</li>
<li>I work more, so I have fewer free time at home, and when I do get back home I&#8217;m to tired and don&#8217;t have energy for serious hacking.</li>
</ul>
<p>The second is much more prosaic, but no less serious:</p>
<p><img src="http://eli.thegreenplace.net/wp-content/uploads/2009/09/warcraft-3_front.jpg" alt="warcraft-3_front" title="warcraft-3_front" width="271" height="385" class="alignnone size-full wp-image-1925" /></p>
<p>I&#8217;ve installed Warcraft III and in the past 2.5 weeks spent most of my free time playing it. When I was a kid these games seemed too short, but now it feels longer (maybe they did make this one longer, though). Today I&#8217;ve finally finished the whole single-player campaign after defeating Archimonde with the night-elves (and you thought real life is exciting!)</p>
<p>My biggest challenge now is to prevent myself from getting the expansion or engaging in online gaming&#8230; If I succeed, this blog just may get back to life again <img src='http://eli.thegreenplace.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<img src="http://eli.thegreenplace.net/?ak_action=api_record_view&id=1926&type=feed" alt="" />

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		<slash:comments>4</slash:comments>
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		<title>Book review: &#8220;Beginning game development with Python and Pygame&#8221; by Will McGugan</title>
		<link>http://eli.thegreenplace.net/2008/12/06/book-review-beginning-game-development-with-python-and-pygame-by-will-mcgugan/</link>
		<comments>http://eli.thegreenplace.net/2008/12/06/book-review-beginning-game-development-with-python-and-pygame-by-will-mcgugan/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 09:32:59 +0000</pubDate>
		<dc:creator>eliben</dc:creator>
				<category><![CDATA[Book reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://eli.thegreenplace.net/?p=1202</guid>
		<description><![CDATA[This is a small book (280 pages of core material (Appendices excluded) with lots of source code listings and images taking up space) that aims to teach basic game programming using the popular Python library Pygame, which is wraps the cross platform SDL C gaming library.
The book is very easy going and quick to read, [...]


Related posts:<ol><li><a href='http://eli.thegreenplace.net/2008/12/13/writing-a-game-in-python-with-pygame-part-i/' rel='bookmark' title='Permanent Link: Writing a game in Python with Pygame. Part I'>Writing a game in Python with Pygame. Part I</a> <small>This is part I of the &quot;Writing a game in...</small></li><li><a href='http://eli.thegreenplace.net/2008/12/20/writing-a-game-in-python-with-pygame-part-ii/' rel='bookmark' title='Permanent Link: Writing a game in Python with Pygame. Part II'>Writing a game in Python with Pygame. Part II</a> <small>This is part II of the &quot;Writing a game in...</small></li><li><a href='http://eli.thegreenplace.net/2009/01/09/writing-a-game-in-python-with-pygame-part-iii/' rel='bookmark' title='Permanent Link: Writing a game in Python with Pygame. Part III'>Writing a game in Python with Pygame. Part III</a> <small>This is part III of the &quot;Writing a game in...</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p>This is a small book (280 pages of core material (Appendices excluded) with lots of source code listings and images taking up space) that aims to teach basic game programming using the popular Python library Pygame, which is wraps the cross platform SDL C gaming library.</p>
<p>The book is very easy going and quick to read, and serves as a nice introduction to the subject, although I definitely don&#8217;t agree with the subtitle &#8211; <em>From novice to professional</em>, because this book will take you very far from a professional, as it&#8217;s basic at best.</p>
<p>Frankly, I would expect a bit more from a book. It only covers the material on a basic tutorial level and rarely goes deeper, which is a shame. The decision to teach Python and Pygame in the same book is questionable. It&#8217;s hard to believe a novice will learn Python from the first two introductory chapters, so perhaps aiming the book at Python programmers would be a better idea. </p>
<p>Other cons:</p>
<ul>
<li>I don&#8217;t like the author&#8217;s using his own mathematical library for manipulating vectors and matrices as opposed to using something like <a href="http://numpy.scipy.org/">Numpy</a>.</li>
<li>the author ignores the Sprite class of Pygame and develops his own GameEntity instead. I don&#8217;t see much justification for this.</li>
<li>I felt that events were presented in a superficial way. This is probably one of the most important core topics of game programming, and it deserved more attention</li>
</ul>
<p>On the positive side, the book really is a nice tutorial. If you are familiar with Python and basic math you can actually code a simple game based on this book very quickly, as it contains all the elements you need (at least for 2D games). There&#8217;s a lot of code in it, and the code is reasonably well written. This code can be used as a jumpstart for your own game.</p>
<img src="http://eli.thegreenplace.net/?ak_action=api_record_view&id=1202&type=feed" alt="" />

<p>Related posts:<ol><li><a href='http://eli.thegreenplace.net/2008/12/13/writing-a-game-in-python-with-pygame-part-i/' rel='bookmark' title='Permanent Link: Writing a game in Python with Pygame. Part I'>Writing a game in Python with Pygame. Part I</a> <small>This is part I of the &quot;Writing a game in...</small></li><li><a href='http://eli.thegreenplace.net/2008/12/20/writing-a-game-in-python-with-pygame-part-ii/' rel='bookmark' title='Permanent Link: Writing a game in Python with Pygame. Part II'>Writing a game in Python with Pygame. Part II</a> <small>This is part II of the &quot;Writing a game in...</small></li><li><a href='http://eli.thegreenplace.net/2009/01/09/writing-a-game-in-python-with-pygame-part-iii/' rel='bookmark' title='Permanent Link: Writing a game in Python with Pygame. Part III'>Writing a game in Python with Pygame. Part III</a> <small>This is part III of the &quot;Writing a game in...</small></li></ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>SimCity 4</title>
		<link>http://eli.thegreenplace.net/2007/04/01/simcity-4/</link>
		<comments>http://eli.thegreenplace.net/2007/04/01/simcity-4/#comments</comments>
		<pubDate>Sun, 01 Apr 2007 15:17:35 +0000</pubDate>
		<dc:creator>eliben</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://eli.thegreenplace.net/2007/04/01/simcity-4/</guid>
		<description><![CDATA[A few days after we came back from the vacation I bought SimCity 4 Deluxe, and spent a long time playing it. 
Graphically, it is even better than the previous versions. Everything is very detailed and realistic. Lots of improvements have been made that make the game less irritating &#8211; larger schools, police and fire [...]


No related posts.]]></description>
			<content:encoded><![CDATA[<p>A few days after we came back from the vacation I bought SimCity 4 Deluxe, and spent a long time playing it. </p>
<p>Graphically, it is even better than the previous versions. Everything is very detailed and realistic. Lots of improvements have been made that make the game less irritating &#8211; larger schools, police and fire stations (a city no longer needs the 3 for every few blocks), a huge amount of transportation options and the biggest boon of all &#8211; regional play, which allows to build several inter-communicating cities in a region, and specialize each one.</p>
<p>There are drawbacks too, however. The game is very complicated and difficult to play right. I can&#8217;t imagine a new player (who&#8217;ve never played the previous versions of SimCity) getting around the game, since the tutorials are very superficial and there&#8217;s no &#8220;encyclopedia&#8221; (like in Civilization) to explain everything. Seasoned players won&#8217;t find it easy, for instance managing the traffic is just nightmare &#8211; so much, as a matter of fact, that dedicated fans have developed several add-ons (and &#8220;mods&#8221;) that alleviate the problem.</p>
<p>All in all it&#8217;s a fun game to play. And time consuming <img src='http://eli.thegreenplace.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<img src="http://eli.thegreenplace.net/?ak_action=api_record_view&id=685&type=feed" alt="" />

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		<slash:comments>0</slash:comments>
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		<title>Civilization 4</title>
		<link>http://eli.thegreenplace.net/2005/12/27/civilization-4/</link>
		<comments>http://eli.thegreenplace.net/2005/12/27/civilization-4/#comments</comments>
		<pubDate>Tue, 27 Dec 2005 08:11:00 +0000</pubDate>
		<dc:creator>eliben</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://eli.thegreenplace.net/2005/12/27/civilization-4/</guid>
		<description><![CDATA[From what I&#8217;ve seen so far (going through the tutorial and playing for another couple of hours myself) Civilization 4 is a terrific game. I still haven&#8217;t fully adapted for the things that changed since Civ 3, but some initial impressions are now formed.
First and foremost, the graphics. When the first news of Civ 4 [...]


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			<content:encoded><![CDATA[<p>From what I&#8217;ve seen so far (going through the tutorial and playing for another couple of hours myself) Civilization 4 is a terrific game. I still haven&#8217;t fully adapted for the things that changed since Civ 3, but some initial impressions are now formed.</p>
<p>First and foremost, the graphics. When the first news of Civ 4 started coming, I joined the sceptist train, thinking that a game like Civ doesn&#8217;t need good graphics. Well, I must admit I was wrong. The beautiful full-3D world (with zooms and camera rotations) of Civ 4 is amazing, and adds a lot to the gameplay. Everything is more realistic, and for a change you feel creating something *real* and not just tiled icons on a tilted map.</p>
<p>The user interface is very well-though and convenient to use. Everything is accessible in a single click / keyboard shortcut, and the quick city view is very useful.</p>
<p>Also, I must say that the &#8220;civics&#8221; are cool and IMHO preferable to several hard-coded goverment types. If goverment would be that simple, political science wouldn&#8217;t be a University degree. A goverment is an amalgalm of &#8220;civics&#8221; &#8211; approaches to issues like economics, population, religion, research, etc.</p>
<p>From reading in the manual a bit I see that Civ 4 has a lot of advanced features I haven&#8217;t come to need yet (I didn&#8217;t complete a game yet, my first game is now in year 920 BC) but I&#8217;ll love in the later stages &#8211; normally designed city build queues, many options for worker automation, unit stacks / group orders, etc.</p>
<img src="http://eli.thegreenplace.net/?ak_action=api_record_view&id=520&type=feed" alt="" />

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		<title>my defenses have finally broken down</title>
		<link>http://eli.thegreenplace.net/2005/12/26/my-defenses-have-finally-broken-down/</link>
		<comments>http://eli.thegreenplace.net/2005/12/26/my-defenses-have-finally-broken-down/#comments</comments>
		<pubDate>Mon, 26 Dec 2005 16:25:00 +0000</pubDate>
		<dc:creator>eliben</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://eli.thegreenplace.net/2005/12/26/my-defenses-have-finally-broken-down/</guid>
		<description><![CDATA[After years of fighting it, I finally broke down. It&#8217;s hard to put a finger on a sole cause for the collapse. Maybe the larger amount of free time I&#8217;m enjoying recently, maybe the Abandonware I got playing which made me nostalgic about having fun with computer games. But the last straw was Civilization IV [...]


Related posts:<ol><li><a href='http://eli.thegreenplace.net/2005/03/03/did-i-finally-grok-test/' rel='bookmark' title='Permanent Link: did I finally &#8220;grok&#8221; Test:: ?'>did I finally &#8220;grok&#8221; Test:: ?</a> <small>After years of &#8220;what&#8217;s the big deal about Test:: modules&#8221;,...</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p>After years of fighting it, I finally broke down. It&#8217;s hard to put a finger on a sole cause for the collapse. Maybe the larger amount of free time I&#8217;m enjoying recently, maybe the Abandonware I got playing which made me nostalgic about having fun with computer games. But the last straw was Civilization IV &#8211; the latest and greatest in my absolutely favorite series of games.</p>
<p>So, after another drool-generating review I read yesterday, I decided to buy myself a gaming-grade graphics card (not one of the fancy ones &#8211; GeForce 5500, 128 bit 256 MB). It&#8217;s back to gaming !!! Goodbye sanity <img src='http://eli.thegreenplace.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>And Civilization IV&#8230; is right now busy downloading its own patch from 2KGames&#8217; website. Yummy yummy&#8230;</p>
<img src="http://eli.thegreenplace.net/?ak_action=api_record_view&id=519&type=feed" alt="" />

<p>Related posts:<ol><li><a href='http://eli.thegreenplace.net/2005/03/03/did-i-finally-grok-test/' rel='bookmark' title='Permanent Link: did I finally &#8220;grok&#8221; Test:: ?'>did I finally &#8220;grok&#8221; Test:: ?</a> <small>After years of &#8220;what&#8217;s the big deal about Test:: modules&#8221;,...</small></li></ol></p>]]></content:encoded>
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		<title>nostalgic gaming</title>
		<link>http://eli.thegreenplace.net/2005/12/24/nostalgic-gaming/</link>
		<comments>http://eli.thegreenplace.net/2005/12/24/nostalgic-gaming/#comments</comments>
		<pubDate>Sat, 24 Dec 2005 09:21:00 +0000</pubDate>
		<dc:creator>eliben</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://eli.thegreenplace.net/2005/12/24/nostalgic-gaming/</guid>
		<description><![CDATA[If you feel nostalgic about PC games you&#8217;ve played 8+ years ago, visit www.abandonia.com
That site has a great collection of &#8220;abandonware&#8221; &#8211; old software (games) that have their copyrights expired and are available for free download.
I downloaded Colonization, Settlers II and now am enjoying a flashback into my early teenagerhood by playing Dune 2. Gosh, [...]


Related posts:<ol><li><a href='http://eli.thegreenplace.net/2005/12/26/my-defenses-have-finally-broken-down/' rel='bookmark' title='Permanent Link: my defenses have finally broken down'>my defenses have finally broken down</a> <small>After years of fighting it, I finally broke down. It&#8217;s...</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p>If you feel nostalgic about PC games you&#8217;ve played 8+ years ago, visit www.abandonia.com</p>
<p>That site has a great collection of &#8220;abandonware&#8221; &#8211; old software (games) that have their copyrights expired and are available for free download.</p>
<p>I downloaded Colonization, Settlers II and now am enjoying a flashback into my early teenagerhood by playing Dune 2. Gosh, how primitive this game is, how unconvenient the controls (no grouping, no convenient right button) but it&#8217;s still lots of fun !</p>
<img src="http://eli.thegreenplace.net/?ak_action=api_record_view&id=518&type=feed" alt="" />

<p>Related posts:<ol><li><a href='http://eli.thegreenplace.net/2005/12/26/my-defenses-have-finally-broken-down/' rel='bookmark' title='Permanent Link: my defenses have finally broken down'>my defenses have finally broken down</a> <small>After years of fighting it, I finally broke down. It&#8217;s...</small></li></ol></p>]]></content:encoded>
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		<title>Jamca part 3 released</title>
		<link>http://eli.thegreenplace.net/2004/02/13/jamca-part-3-released/</link>
		<comments>http://eli.thegreenplace.net/2004/02/13/jamca-part-3-released/#comments</comments>
		<pubDate>Fri, 13 Feb 2004 10:54:00 +0000</pubDate>
		<dc:creator>eliben</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://eli.thegreenplace.net/2004/02/13/jamca-part-3-released/</guid>
		<description><![CDATA[I released part 3 of my Jamca chess programming project. This part deals with representing a game state, and shows code to read/write FEN notation.

Available for download (free document, GPL code) from my website, programming section.


Related posts:the Jamca chess programming tutorial/project begins The first two releases of my Jamca chess programming project/tutorial...Jamca I&#8217;ve decided to [...]


Related posts:<ol><li><a href='http://eli.thegreenplace.net/2004/02/09/the-jamca-chess-programming-tutorialproject-begins/' rel='bookmark' title='Permanent Link: the Jamca chess programming tutorial/project begins'>the Jamca chess programming tutorial/project begins</a> <small>The first two releases of my Jamca chess programming project/tutorial...</small></li><li><a href='http://eli.thegreenplace.net/2004/02/03/jamca/' rel='bookmark' title='Permanent Link: Jamca'>Jamca</a> <small>I&#8217;ve decided to fulfill my long-time dream and implement a...</small></li><li><a href='http://eli.thegreenplace.net/2010/04/10/pycparser-v1-06-released/' rel='bookmark' title='Permanent Link: pycparser v1.06 released'>pycparser v1.06 released</a> <small>I&#8217;ve just released version 1.06 of my pycparser project (a...</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p>I released part 3 of my Jamca chess programming project. This part deals with representing a game state, and shows code to read/write FEN notation.
<p>
Available for download (free document, GPL code) from my website, programming section.</p>
<img src="http://eli.thegreenplace.net/?ak_action=api_record_view&id=170&type=feed" alt="" />

<p>Related posts:<ol><li><a href='http://eli.thegreenplace.net/2004/02/09/the-jamca-chess-programming-tutorialproject-begins/' rel='bookmark' title='Permanent Link: the Jamca chess programming tutorial/project begins'>the Jamca chess programming tutorial/project begins</a> <small>The first two releases of my Jamca chess programming project/tutorial...</small></li><li><a href='http://eli.thegreenplace.net/2004/02/03/jamca/' rel='bookmark' title='Permanent Link: Jamca'>Jamca</a> <small>I&#8217;ve decided to fulfill my long-time dream and implement a...</small></li><li><a href='http://eli.thegreenplace.net/2010/04/10/pycparser-v1-06-released/' rel='bookmark' title='Permanent Link: pycparser v1.06 released'>pycparser v1.06 released</a> <small>I&#8217;ve just released version 1.06 of my pycparser project (a...</small></li></ol></p>]]></content:encoded>
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		<title>the Jamca chess programming tutorial/project begins</title>
		<link>http://eli.thegreenplace.net/2004/02/09/the-jamca-chess-programming-tutorialproject-begins/</link>
		<comments>http://eli.thegreenplace.net/2004/02/09/the-jamca-chess-programming-tutorialproject-begins/#comments</comments>
		<pubDate>Mon, 09 Feb 2004 08:19:00 +0000</pubDate>
		<dc:creator>eliben</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://eli.thegreenplace.net/2004/02/09/the-jamca-chess-programming-tutorialproject-begins/</guid>
		<description><![CDATA[The first two releases of my Jamca chess programming project/tutorial are online at:

http://www.geocities.com/spur4444/prog/jamca/jamca.html


Related posts:another Lisp article done As I mentioned before, I came back to playing with...Jamca part 3 released I released part 3 of my Jamca chess programming project....short article on lambda I added a Common Lisp based article to my website...


Related posts:<ol><li><a href='http://eli.thegreenplace.net/2004/08/06/another-lisp-article-done/' rel='bookmark' title='Permanent Link: another Lisp article done'>another Lisp article done</a> <small>As I mentioned before, I came back to playing with...</small></li><li><a href='http://eli.thegreenplace.net/2004/02/13/jamca-part-3-released/' rel='bookmark' title='Permanent Link: Jamca part 3 released'>Jamca part 3 released</a> <small>I released part 3 of my Jamca chess programming project....</small></li><li><a href='http://eli.thegreenplace.net/2004/07/30/short-article-on-lambda/' rel='bookmark' title='Permanent Link: short article on lambda'>short article on lambda</a> <small>I added a Common Lisp based article to my website...</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p>The first two releases of my Jamca chess programming project/tutorial are online at:
<p>
<a href="http://www.geocities.com/spur4444/prog/jamca/jamca.html" rel="nofollow">http://www.geocities.com/spur4444/prog/jamca/jamca.html</a></p>
<img src="http://eli.thegreenplace.net/?ak_action=api_record_view&id=167&type=feed" alt="" />

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